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Selected Systems

These are not projects. They are systems designed to operate under real-world constraints.

Each system integrates:
generation (AI), validation (simulation), execution (real-time infrastructure), and learning (feedback loops).

I don't build AI features.
I design systems that decide, validate, and execute.

Generate

Multi-agent reasoning systems and model orchestration

Validate

Backtesting, simulation, and deterministic constraints

Execute

Real-time pipelines with enforced risk and state control

Learn

Memory, feedback loops, and continuous improvement

feedback loop

Systems

Core Systems

Orqis

Validation-First Decision Infrastructure

A simulation-first system for generating, validating, and executing strategies.

  • Closed-loop system (Generate → Validate → Execute → Learn)
  • Deterministic validation pipelines with reproducible backtests
  • Discrepancy detection between predicted and real execution
  • System-wide parity between simulation and live behavior

Outcome

Enforces validation before capital deployment.

KEK Terminal

AI-Native Interface System

A multi-agent system where AI generates, validates, and renders decisions in real time.

  • Multi-agent orchestration with tool-based reasoning
  • genUI system (AI dynamically generates UI components)
  • Memory-aware agents (vector-based retrieval)
  • Real-time data + validation integration

Outcome

AI outputs are structured, contextual, and actionable — not just text.

CakeMix

Multi-Agent Orchestration Pipeline

A structured pipeline for transforming market data into validated strategies.

  • Multi-stage agent pipeline (regime → narrative → assets → strategy)
  • Multi-model competition with backtest ranking
  • MCP-based orchestration (tool-driven execution)
  • Feature-flagged migration from frontend → distributed system

Outcome

Strategies are ranked by performance, not model output.

Trading Execution Engine

Real-Time Strategy Infrastructure

A backend system for executing and managing trading strategies.

  • Real-time condition evaluation and order lifecycle management
  • Risk controls (trailing stops, partial exits, cooldowns)
  • Concurrency-safe execution across strategies
  • Deterministic alignment with backtesting logic

Outcome

Execution behavior matches simulation, enabling reliable validation.

Architecture

System Architecture

The systems I build operate across four layers:

Most systems fail at the boundaries between these layers.
I design for those boundaries.

01

Generation

Multi-agent reasoning, model orchestration, and structured proposal systems.

02

Validation

Simulation, backtesting, deterministic constraints, and confidence scoring.

03

Execution

Real-time pipelines, risk enforcement, state management, and order lifecycle.

04

Learning

Predicted-vs-actual comparison, feedback loops, and continuous model improvement.

Evidence

System Artifacts

Architecture Diagrams

System-level flows, boundaries, and orchestration maps

Strategy Outputs

Examples of generated, ranked, and validated strategies

Backtest Results

Validation metrics, comparisons, and decision thresholds

Agent Workflows

Multi-agent reasoning, tool use, and execution paths

Generated UI

Interfaces created dynamically by AI systems

Previous Work

Design & Product Systems

AI-Integrated Platforms

LLM orchestration in production environments with validation layers and graceful degradation.

Brand Systems & Product Design

Comprehensive identity architecture, packaging, pitch decks, and go-to-market systems for 10+ companies.

Web Applications

Full-stack production platforms with authentication, payments, and real-time data.

UI / UX Design

Interface design, design systems, and component architecture.

If you're building something that needs to work—not just ship—let's talk.

I work best with founders, teams, and companies building systems where correctness, reliability, and long-term learning matter.

Let's Talk

The Right Build Starts
With the Right Conversation.

I work best with founders, teams, and companies who value depth over shortcuts. If you're building something that needs to hold—not just ship—I'd like to hear about it.

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